The Survive The Disasters 2 Beta is an early version of Survive The Disasters 2. The beta version has many differences compared to the final version of the game.

Main Changes

  • The beta version had minigames, which were chosen on the final round.
  • The game had a semi-final round, where a Danger Mode was chosen (Hyper Disaster, Mystery Disaster, Double Trouble or Triple Threat).
  • In early versions, the Gear Shop was just a tent.
    • Later, the shop looked like a building.
      • In the latest versions, the menu button showed the shop GUI.
  • Gear Shop had only five gears: Gravity Coil, Speed Coil, Regen Coil, Epic Katana, and an unused silver shuriken.
  • In the first versions, several positive messages appeared when a player survived or died. (Examples: "You did it!", "Great Job!", "Oops", "No coins for you!", "Game Over!", "Denied!").
    • In the later versions, it has only become a positive or a negative message. ("SUCCESS!" or "LOSE")
      • At one point, the negative message color was purple instead of red.
  • Acid Depths was called Brinstar.
    • This confirms that the map was based on Metroid's Brinstar location.
  • Instead of random disasters, Triple Threats and Double Troubles had set combos, such as "Double Barrier Eggman" and "Acid Rain, Flash Flood, and Tsunami."
  • Coin rewards for surviving Disasters were excessive (about 310-450), but to make up for the huge amount, shop items were also expensive.
    • Later, coin rewards for surviving were way smaller (about 18-34), but the items were way cheaper to make up for it again.
  • Gears had five upgrade ranks (excluding the standard). Players were able to upgrade the gear by spending double the amount of the price. These ranks were called "Rare", "Epic", "Unique" and "Legendary", similar to current Orb rarities.

Unused Content

Main Article: Unused Content

Minigames

  • Token Hunt: Token Hunt is a minigame in which every player gets a Gravity Coil and try their best to collect as many Coins as they can. There are five kinds of coins which are worth 5, 10, 15, 25 and 50 Coins. While getting the coins, players had to be careful not to fall off, otherwise their collected Coins will be lost and their streaks will be ruined.
  • Tix Defense: A large chest containing lots of Tickets would spawn in the middle of the map, and Noobs would start spawning around the chest and try to destroy it. Players were given a Epic Katana to protect the chest. If the chest were to be destroyed, players would not die, but they would not receive any bonus.

Maps

  • Happy Home In Robloxia: This map was a classic remake of two of the oldest maps in Roblox. Vyriss mixed elements of the two maps "Crossroads" and "Happy House In Robloxia" to create this map.
  • Galaxy: An early version of Galantasy. This map also had a variation where most of the colors changed to red and green.
  • Green Hill Zone (SD1): A older version of Green Hill Zone, with no Rings. This map was taken straight from the original version in Survive The Disasters! Classic.
  • Green Grove: A map based off of the first Zone of Sonic 3D Blast. It featured simple terrain and trigonal surfaces. It was removed in later versions of the game in mid-2015.

Disasters

  • Plane Crash: A plane would fall from the southern side of the map and crash into the house. This disaster was replaced by Bullet Bill in the official version.

Prototypes

During Survive The Disasters 2's development, Vyriss made four known prototypes of the game that were from different stages of development.

  • Prototype 0: The first prototype made for the game. It is thought to be from around 2014 when the game was barely taking shape.
  • Prototype 1: The second prototype that Vyriss made for the game. It is believed to be from early 2015.
  • Prototype 2: The third prototype made for the game. It is thought to be from around August-October 2015. There are not a lot of differences between this prototype and Prototype 1, besides some Maps being removed like Green Grove and more Disasters being added.
  • Prototype 3: The fourth and final prototype made for the game. It is thought to be from 2016. This prototype is much more complete compared to Prototype 2, introducing new UI and letter ranks and getting rid of the progressive gear upgrade system. It is remarkably close to the final release.

All of these prototypes were shut down in 2019 to comply with Roblox's new copyright policies. However, Prototype 2 was reopened on December 1, 2020, and is available to play under Paid Access for 50 Robux.

Continuous Exploits

A screenshot of the game being exploited (taken on 6/27/2015)

The beta was very susceptible to hackers and exploiters before Vyriss developed a proper anti-exploiter script. As the beta progressed and the final version of the game released, the amount of exploiters would ultimately become negligible.

Community content is available under CC-BY-SA unless otherwise noted.